BLOGGER TEMPLATES - TWITTER BACKGROUNDS »

Wednesday, February 16, 2011

Adding Buttons

"Explore your Knowledge Community and find a research link you find helpful from another student's blog. Write a post explaining why this is a useful resource, link back to the blog of the student who originally posted it, and add the link to your blogroll. If you can't find anything of use from your peers' blogrolls, do some research and suggest a new resource that you found on your own."
---------------------------------------------------------------------------------------
simple.wikipedia.org/wiki/Note_(music) <-- Link for reading Musical Notes).
- I believe this would be helpful to those who are creating a game based on Music, and just like The Lost Notes its purpose is to teach students on HOW to read Music.

Wednesday, February 9, 2011

Adding a Scene

-"Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?"
-------------------------------------------------------------------------------------

Well we havnt really added anything that I would consider "Visual Storytelling", but I would expect once we add in "Gameplay", "Learning Goal", and etc that this would help players at least have a total understanding of our topic. A game that I consider using visual storytelling would have to be ZeitGeist
. I wouldn't say many narrative games have influenced our game idea, but I would make an exeption for ZeitGeist.

Tuesday, January 11, 2011

Culture and Music


What influences music, and how is it defined? After researching on how "Society influences Music" I found out quick that its nearly impossible to find a website dealing with societies influence on such a thing. So I just went ahead and searched "music" on the search bar, and I came up with a very interesting page (http://en.wikipedia.org/wiki/Music). This page lists how culture itself has formed music to what it is today, and it has many references to different influences. So culture/or society has a great deal on how musicians create their music. For example in the '60s musicians has insperation to create music that we all know today. Hints "Insperation" that is what is key to what I needed to know.

Monday, January 3, 2011

Tuesday, December 21, 2010

jingle bells. Batman smells. Global-oria-break.


I want to wish everyone Happy Holidays before we all head home tomorrow and sleep in. One of the questions I was asked was "What are you going to be doing over break to further your gaming progress?", and all I could think about was "WHAT!". I was kidding of course, but I really plan on sketching out most of my characters, backgrounds, and etc. I just might go ahead and do some research as well, but most likely I'll just plan and brain storm. Well I have to get back and help videotape prototypes, heres a picture of something christmasy to lighten the stress of the day.

Friday, November 19, 2010

Thanksgiving farwell

Let me start out by saying "THANKSGIVING!! WOOO!!" Sense I got that out of my system, lets discuss my progress. So far I've done everything to keep myself caught up in Globaloria. I've filled in numerous projects pages, and created my own team page (Surreal_Monkey). Just to dumb it down a bit, I've done eve-ry-thing."Do I feel comfortable with what I've accomplished?", yes I have no regrets about my work. I do plan on getting ahead by drawing consept art for my game, and many other things just like that over break. Basically I'm going to do a whole bunch of brainstorming. Once I get back however I'm going to go ahead and draw most of the characters/scenes on flash, or some how draw-scan-then upload onto my computer (If that makes complete sence to the readers).

Monday, November 8, 2010

Planning My Game

( This picture can explain the overall concept I'm looking for, but its not going to be as *Detailed* as I would like it to be. Just the whole surreal concept for the game make it more attractive, thus make my game my game more appealing to the users.)
-------------------------------------------------------------------------------------------------
-Strengths & Weaknesses
I really don't think I'll have to much problems with flash, because the overall coding for my game will just be key movement. Also most of the enemies will have only certain directions that they will move in (For ex: the Mushrooms in "Mario" only move back and forth). My graphic design capabilities I guess could be my greatest strength, so I really don't thing I'll have to much problems with that. I really can only see myself having a little problem with keeping my flash coding organized for certain moving objects and etc.