-"Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?"
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Well we havnt really added anything that I would consider "Visual Storytelling", but I would expect once we add in "Gameplay", "Learning Goal", and etc that this would help players at least have a total understanding of our topic. A game that I consider using visual storytelling would have to be ZeitGeist
. I wouldn't say many narrative games have influenced our game idea, but I would make an exeption for ZeitGeist.
Catharsis
1 day ago
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